The first wave of Sony Interactive Entertainment’s longtime epic video game previews appeared after a performance at the Tokyo Game Show earlier this week, and reactions were mixed.
Much of the coverage of this Sony PlayStation 4 game, first announced at E3 in 2007, focused on the lengthy development and delay process.
The Last Guardian should have been the follow-up to Femito Yuda’s Shades of the Colossus, but after years of development and twists, which were nothing more than vaporware, the title was probably not launched. The creators went into silent mode about five years ago, but expressed renewed hope for their performance at this year’s E3.
However, Sony has once again insisted on the release of The Last Guardian – this time on 6 December in North America and Japan, and on 7 December in Europe – it made a new announcement as a way to behead the title.
In addition, the SIE eventually allowed some reviewers a practical time with a 45-minute demo detailing which way to play might be the most ambitious video game game.
Video game delays are common, but development failures rarely last a decade. It was a disappointment then – and the effect was that SIE might have trouble escaping.
“I used to feel a growing sense of fatigue from a gaming audience towards The Last Guardian,” Philip Kollar wrote of Polygon.
“It’s not like any fan is not eagerly waiting for the game.” “But on the other hand, it is ridiculous to ignore The Last Guardian development cycle.”
Those who had the opportunity to play the game, The Last Guardian, received a mixed bag – innovative but lacking in polish. The last point can be expressive, given that this title has been developed.
On the positive side, “the game looks beautiful, its environments are stunning, its puzzles are smart and satisfying, and often multiple layers are discovered,” Polygon Collar wrote.
Sam Beaford, writing for The Seed, said that because of its beauty and depth, “The Last Guardian could be a new successor before the Shadow of Colossus and Echo.”
However, problems remain. A single-player adventure game tells the story of a young boy and his giant feathered friend who help him along the journey. Much of the overall story remains a mystery, but puzzle solving is a major component. The lack of Polish can cause this ambitious title to shatter and burn.
“This sense of uncertainty is amplified by puzzle design and control systems, both of which are much lighter than you would expect in such a game,” said Beford.
Despite the delay, SIE managed to create a sensation for the game, and continued to gain momentum following the release of the latest trailer.
IHS Market Chief Sports Analyst Steve Bailey said, “One of the most interesting drivers here is that The Last Guardian is the title of the first party, and such a game is expected to have a high watermark in terms of game quality . ”
atmosphere and story – but also his interesting use of a giant creature with the game’s protagonist.”
The Last Guardian seems to have fallen into the trap of being more ambitious than what technology can offer. Worse, the fact that players can expect to be truly revolutionary, given the 16-year development cycle.
“This is a serious problem for any product, and it is a serious problem. There can be extreme expectations, which make a decent effort unacceptable,” said Rob Anderle, chief analyst at the UnderReel Group.
“Although it is certainly an ambitious project, it would be a great disappointment to meet current expectations with an average game or buggy,” warns Just van Varun, principal analyst at Superdata Research.
The right approach at The Last Guardian is to spend extra time, even as fans start to be patient.”